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/*
* maintab.h
*
* header file for the main tab of Subsurface
*
*/
#ifndef MAINTAB_H
#define MAINTAB_H
#include <QTabWidget>
#include <QDialog>
#include <QMap>
#include "models.h"
class QCompleter;
struct dive;
namespace Ui
{
class MainTab;
}
struct NotesBackup{
QString airtemp;
QString watertemp;
QString datetime;
QString location;
QString coordinates;
degrees_t latitude;
degrees_t longitude;
QString notes;
QString buddy;
QString suit;
int rating;
int visibility;
QString divemaster;
cylinder_t cylinders[MAX_CYLINDERS];
weightsystem_t weigthsystem[MAX_WEIGHTSYSTEMS ];
};
struct Completers{
QCompleter *location;
QCompleter *divemaster;
QCompleter *buddy;
QCompleter *suit;
};
class MainTab : public QTabWidget
{
Q_OBJECT
public:
MainTab(QWidget *parent);
void clearStats();
void clearInfo();
void clearEquipment();
void reload();
bool eventFilter(QObject* , QEvent*);
void initialUiSetup();
void equipmentPlusUpdate();
public slots:
void addCylinder_clicked();
void addWeight_clicked();
void updateDiveInfo(int dive);
void acceptChanges();
void rejectChanges();
void on_location_textChanged(const QString& text);
void on_coordinates_textChanged(const QString& text);
void on_divemaster_textChanged(const QString& text);
void on_buddy_textChanged(const QString& text);
void on_suit_textChanged(const QString& text);
void on_notes_textChanged();
void on_airtemp_textChanged(const QString& text);
void on_watertemp_textChanged(const QString& text);
void on_dateTimeEdit_dateTimeChanged(const QDateTime& datetime);
void on_rating_valueChanged(int value);
void on_visibility_valueChanged(int value);
void editCylinderWidget(const QModelIndex& index);
void editWeigthWidget(const QModelIndex& index);
void addDiveStarted();
private:
Ui::MainTab *ui;
WeightModel *weightModel;
CylindersModel *cylindersModel;
QMap<dive*, NotesBackup> notesBackup;
/* since the multi-edition of the equipment is fairly more
* complex than a single item, because it involves a Qt
* Model to edit things, we are copying the first selected
* dive to this structure, making all editions there,
* then applying the changes on the other dives.*/
struct dive multiEditEquipmentPlaceholder;
enum { NONE, DIVE, TRIP, ADD } editMode;
Completers completers;
void enableEdition();
};
#endif
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