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#include "animationfunctions.h"
#include "dive.h"
#include "pref.h"
#include <QPropertyAnimation>
#include <QPointF>
namespace Animations
{
void hide(QObject *obj)
{
QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
animation->setStartValue(1);
animation->setEndValue(0);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
void animDelete(QObject *obj)
{
QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
animation->setStartValue(1);
animation->setEndValue(0);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
void moveTo(QObject *obj, qreal x, qreal y)
{
if (prefs.animation != 0){
QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
animation->setDuration(prefs.animation);
animation->setStartValue(obj->property("pos").toPointF());
animation->setEndValue(QPointF(x, y));
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
else{
obj->setProperty("pos", QPointF(x,y));
}
}
void moveTo(QObject *obj, const QPointF &pos)
{
moveTo(obj, pos.x(), pos.y());
}
}
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