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#ifndef DIVECARTESIANAXIS_H
#define DIVECARTESIANAXIS_H
#include <QObject>
#include <QGraphicsLineItem>
class DiveTextItem;
class DiveLineItem;
class DiveCartesianAxis : public QObject, public QGraphicsLineItem{
Q_OBJECT
Q_PROPERTY(QLineF line WRITE setLine READ line)
Q_PROPERTY(QPointF pos WRITE setPos READ pos)
Q_PROPERTY(qreal x WRITE setX READ x)
Q_PROPERTY(qreal y WRITE setY READ y)
public:
DiveCartesianAxis();
virtual ~DiveCartesianAxis();
void setMinimum(double minimum);
void setMaximum(double maximum);
void setTickInterval(double interval);
void setOrientation(Qt::Orientation orientation);
void setTickSize(qreal size);
void updateTicks();
double minimum() const;
double maximum() const;
qreal valueAt(const QPointF& p);
qreal percentAt(const QPointF& p);
qreal posAtValue(qreal value);
void setColor(const QColor& color);
void setTextColor(const QColor& color);
int unitSystem;
signals:
void sizeChanged();
protected:
virtual QString textForValue(double value);
Qt::Orientation orientation;
QList<DiveLineItem*> ticks;
QList<DiveTextItem*> labels;
double min;
double max;
double interval;
double tickSize;
QColor textColor;
};
class DepthAxis : public DiveCartesianAxis {
protected:
QString textForValue(double value);
};
class TimeAxis : public DiveCartesianAxis {
protected:
QString textForValue(double value);
};
// This is a try. Maybe the CartesianPlane should have the X and Y
// axis and handle things internally?
class DiveCartesianPlane :public QObject, public QGraphicsRectItem{
Q_OBJECT
Q_PROPERTY(QLineF verticalLine READ verticalLine WRITE setVerticalLine)
Q_PROPERTY(QLineF horizontalLine READ horizontalLine WRITE setHorizontalLine)
public:
void setLeftAxis(DiveCartesianAxis *axis);
void setBottomAxis(DiveCartesianAxis *axis);
void setHorizontalLine(QLineF line);
void setVerticalLine(QLineF line);
QLineF horizontalLine() const;
QLineF verticalLine() const;
public slots:
void setup();
private:
DiveCartesianAxis *leftAxis;
DiveCartesianAxis *bottomAxis;
QList<DiveLineItem*> verticalLines;
QList<DiveLineItem*> horizontalLines;
qreal verticalSize;
qreal horizontalSize;
};
#endif
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